Heya, This is Shon Mitchell, Casto's friend. He asked me to check out your project progression from time to time and help out where I can. If you have any questions feel free to send them my way. Also, if you wouldn't mind, can you please give me a brief summary of what your project and focus is for the next few months
Hey Shon, for my project I have chosen an inspirational image to base my scene on. The inspirational image can be found on the link above. I am now planning my texturing for my scene which is a sci-fi corridoor and wondering what feed back you have for my progress so far.
Alrighty, first off when starting out you should mostly stay away from doing anything conceptual for at least the first year or 2. These first couple of years I usually advise students to sick mostly to real world reference for their studies. This is to build up an artists foundational skills, and is akin to the philosophy of traditional art study. By studying how objects look and are composed in the real world, you'll strengthen your design skills as well as train your eye up to spot what looks proper and what looks obviously flawed. Also this image: http://3.bp.blogspot.com/-3M5V60RyF9c/UmpmP7zaBEI/AAAAAAAAALs/g0YB0AffIiQ/s1600/CorridorV1-01a.jpgbe3c5195-638a-4267-80db-5ebed325755fLarge.jpg has a ton of design and composition flaws, as well as being a weak 3d environment itself. You never want to go solely or primarily off another 3D work as your guide, as you'll be subjected to the inherent mistakes in the piece you are referencing. if you want to stick to an underground corridor, there are tons of interesting examples out there to pull reference from. Just google search underground sewer and look at all the awesome you get. I'd say start from scratch on a new piece based off of good solid reference. not just a single image either, but a whole folder full of images to pull from. The more reference you collect, the better understanding you will have of the items you are looking to create. And don't be afraid to scrap this piece either. You'll most likely find that the second go around you'll be able to turn out things much faster now that you have a firmer grip on the toolset. If you have any questions on how to approach certain forms or shapes just let me know and if i have time, I can put together a demo for ya
Thanks for the advice, I have decided to look for other places for my inspirational image and came across the idea of doing a New York subway train interior. I have posted the Image on my blog, Do you think this would be suitable to do for my piece ? Also do you have any suggestions?
Link for the post is here. http://phillclough.blogspot.co.uk/2014/02/new-inspirational-image-image-links.html
Heya, This is Shon Mitchell, Casto's friend. He asked me to check out your project progression from time to time and help out where I can. If you have any questions feel free to send them my way. Also, if you wouldn't mind, can you please give me a brief summary of what your project and focus is for the next few months
ReplyDeleteHey Shon, for my project I have chosen an inspirational image to base my scene on. The inspirational image can be found on the link above. I am now planning my texturing for my scene which is a sci-fi corridoor and wondering what feed back you have for my progress so far.
ReplyDeleteAlrighty, first off when starting out you should mostly stay away from doing anything conceptual for at least the first year or 2. These first couple of years I usually advise students to sick mostly to real world reference for their studies. This is to build up an artists foundational skills, and is akin to the philosophy of traditional art study. By studying how objects look and are composed in the real world, you'll strengthen your design skills as well as train your eye up to spot what looks proper and what looks obviously flawed.
ReplyDeleteAlso this image: http://3.bp.blogspot.com/-3M5V60RyF9c/UmpmP7zaBEI/AAAAAAAAALs/g0YB0AffIiQ/s1600/CorridorV1-01a.jpgbe3c5195-638a-4267-80db-5ebed325755fLarge.jpg
has a ton of design and composition flaws, as well as being a weak 3d environment itself. You never want to go solely or primarily off another 3D work as your guide, as you'll be subjected to the inherent mistakes in the piece you are referencing. if you want to stick to an underground corridor, there are tons of interesting examples out there to pull reference from. Just google search underground sewer and look at all the awesome you get. I'd say start from scratch on a new piece based off of good solid reference. not just a single image either, but a whole folder full of images to pull from. The more reference you collect, the better understanding you will have of the items you are looking to create. And don't be afraid to scrap this piece either. You'll most likely find that the second go around you'll be able to turn out things much faster now that you have a firmer grip on the toolset. If you have any questions on how to approach certain forms or shapes just let me know and if i have time, I can put together a demo for ya
Thanks for the advice, I have decided to look for other places for my inspirational image and came across the idea of doing a New York subway train interior. I have posted the Image on my blog, Do you think this would be suitable to do for my piece ? Also do you have any suggestions?
ReplyDeleteLink for the post is here. http://phillclough.blogspot.co.uk/2014/02/new-inspirational-image-image-links.html
Thanks,
Phill.